CoE butchers the combat mechanics for the sake of brevity.īoth of them are pretty fun, Dominions more so if you enjoy strategy and actual depth, keeping in mind once you develop cheese strategies, the AI will not put up any fight what so ever. The best way to describe differences between CoE and Dom to me is that, while in Dom you play a pretender, in CoE you play a Prophet (or Supercombatant, in the case of some factions).Ĭlick to expand.Dominions has infinitely more varied combat. A Lord playing in the Dark Ages has to be much more cautious in expansion, since castles are much rarer, while a Witch will find the Empire era more challenging since many swamps have been drained or filled-in. While in Dom eras tend to change the make-up of your factions (since the actual terrain part is handled by the Domain mechanic) in CoE eras considerably change your playstyle (factions remain the same). What seems like smarter AI is merely more choice-limited AI.Īnother part I like more about CoE is the era system. Since Dom is province-based and movement is much more restricted, the AI simply has fewer choices when pursuing expansion lanes. It's something which regularly happens in Heroes (M&M). The AI splits armies when attempting to take over stuff like mines (and swamps/ancient forests if it can use them). In your example, it may have considered your army wasn't powerful enough to defeat its main stack. CoE AI uses a weighting system for threats.
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